Oculus Rift and Mask-Based Foveated Rendering #VR

Unknown Reply 11:31 PM

NewImage

Interesting read from Oculus Developers:

Mask-Based Foveated Rendering (MBFR) decreases the shading rate of the peripheral region of the eye buffers by dropping pixels based on a checkboard pattern.

Read more on Oculus for helpful tips and checkout the Oculus GitHub Repository

Post a Comment

Search

Follow us

Popular Reviews